THE
BRIEFS
Starting with 3,888 entrants, The Moment and The Ride stages of the ILM Art Department Challenge narrowed the field of artists until just 224 started the final phase—The Job. This difficult series of challenges tested artists with short deadlines, changing briefs, and surprise Director changes to simulate the experience of a dynamic production environment. Here are the briefs that the artists received at the beginning of each challenge along with reference images.
CHALLENGE 1
2 WEEKS
The Moment
Creating Keyframes

Create two (2) keyframes (minimum) – an emotive still image that tells a cinematic story – within the world of Star Wars Episodes IV – VI. Use only existing Star Wars worlds, vehicles, creatures and characters to create a new story moment.

  • Think about the story you are trying to tell with the image – it should be cinematic and convey a specific emotion.
  • The image must fit within Episodes IV – VI aesthetic.
  • Again, everything used must already exist within the world of Star Wars.
  • At this stage, we are looking at how you use what has come before to tell a new and engaging story – we are not looking for original designs. That comes next…
Briefs 1
CHALLENGE 2
2 WEEKS
The Ride
Vehicles

Design two (2) new Star Wars vehicles within the aesthetic of Episodes IV – VI. They can be Rebel, Imperial, or utilitarian — your choice; anything from a giant starship to a land speeder. Be sure to finish your images by placing the vehicles within the context of an environment. We want to see the story — not the blueprints.

  • We are looking for uniqueness and personality of the form — yet still part of the Star Wars vernacular.
  • Functionality and believability. Does it look like it will work?
  • Again, the image must fit within Episodes IV – VI aesthetic.
  • Designs must be new submissions — you cannot reuse your submission from The Moment challenge.
  • Think about the story you are trying to tell with the image – it should be cinematic and convey a specific emotion.
Briefs 2
CHALLENGE 3
4 WEEKS
The Job
Working as a Concept Artist - 6 Parts

This is a simulation of working as a concept artist in a production environment. It will be fast-paced. Expectations will be high. Directions may be vague and could be changed at the last minute… But hey, all in a days work at ILM. This phase will be time consuming; turnovers will be quick and may interfere with your daily schedules.

  • We are looking at how well you take direction, how you implement change and think on your feet. How you respond to a
  • Director’s request and use your art to service their ever-changing vision.
  • In this phase, craftsmanship and quality of work are more important than volume.
  • Quick sketch and storyboarding will also come into play. You will be asked about the intentions of your work, and how it tells a story – even in its roughest form.
  • In this phase, we are also interested in your research and what inspires you. Did you simply troll an image search engine for ideas? Or did you hoof it down to your local library and reference classic artists and architecture? (Hint: we like the second one.)
Briefs 3
The Job — 6 Parts
Keyframe
3 DAYS
THE JOB — PART 1/6
DIRECTOR’S NOTES

“There is a prison break scene in Kurosawa’s Hidden Fortress – let’s use that as a template for scale and energy. There needs to be a diversion that happens and allows the Rebel fleet to gain some distance. Maybe some wild animals running around too!”

REFERENCE

Watch Kurosawa’s Hidden Fortress and pay particular attention to the slave uprising/prison break scene at the 11:00 minute mark of the movie.

DESCRIPTION

The Battle of Hoth is over… or is it? The captured Rebel forces break free and launch a counter-attack. Create a keyframe from this sequence. One image minimum. Sketches and storyboards are also welcomed if you choose to do so. But remember, tell the story.

Vehicle Sketches
3 DAYS
THE JOB — PART 2/6
DIRECTOR’S NOTES

“We can go a little more exotic with some of these forms, but they need to fit in the Star Wars universe. Keep to the ‘used world’ theme and utilitarian feel to everything.”

REFERENCE

We talk a lot about Joe Johnston and Ralph McQuarrie and their contributions. Another designer who made an impact was Nilo Rodis Jamero. Nilo came from an industrial design background for General Motors before he worked at ILM. He was well known for looking at common objects and seeing possibilities as something else. The Slave One ship was inspired from a street light and the Hospital frigate was “What if we take an outboard motor and turn it on its side?”. This ingenious way of looking at things is one of the things we look for. Please see the brief for more info. And no toasters please. There is only one MrConcept Art.

DESCRIPTION

A new faction has joined the Rebel Alliance – the Danji. They’ve brought their armada of vessels and military ships. Do some quick sketches of some of those vehicles highlighting their function. Big and small. Much like the Model makers finding everyday common things and making a space ship from the basic shape, we are asking you to do the same. Find an industrial form/product that you think might work. Similar to Nilo Rodis’s Slave one (street lamp) and the Hospital ship (an outboard motor on its side). Post that image in your submissions.

Keyframe2
3 DAYS
THE JOB — PART 3/6
DIRECTOR’S NOTES

“There is a prison break scene in Kurosawa’s Hidden Fortress – let’s use that as a template for scale and energy. There needs to be a diversion that happens and allows the Rebel fleet to gain some distance. Maybe some wild animals running around too!”

REFERENCE

Watch Kurosawa’s Hidden Fortress and pay particular attention to the slave uprising/prison break scene at the 11:00 minute mark of the movie.

DESCRIPTION

The Battle of Hoth is over… or is it? The captured Rebel forces break free and launch a counter-attack. Create a keyframe from this sequence. One image minimum. Sketches and storyboards are also welcomed if you choose to do so. But remember, tell the story.

Briefs 4

Briefs 5

The Director has changed his mind
2 DAYS
THE JOB — PART 4/6
DIRECTOR’S NOTES
  • He would like to change locations to a stark and volcanic landscape similar to Iceland—but not Iceland.
  • He also would like to see some of the rebel craft alongside the new ones.
  • This is a meeting place not a new home base. But a very important moment when the new faction shows allegiance with the rebels. A defining moment in our story.
  • Give me drama!!! The sky should be something like a Turner painting or an amazing cloud break you would see after a storm!!!
DESCRIPTION

The Director has changed his mind and wants a new keyframe (expanding on the Part 3—Keyframe 2).

Dealers Choice: You choose a droid design or character
4 DAYS
THE JOB — PART 5/6
DIRECTOR’S NOTES
DROID OPTION

We need more toys. I’d like to see the equivalent of R2D2 but from the Danji side.

Personality-wise he should be a bit “younger brother” always pestering R2, and later in the story they bond. I did this sketch at lunch with the producers. Have the guys interpret what they think it might be. Maybe start with this then do some others ideas.

Lets call him DD-3.

CHARACTER OPTION

This character is a young Danji warrior princess who has a keen sense for adventure and presence that is calm and powerful. Could she be a potential Jedi? Let’s call her Swana. She is known to be strong, lighting-quick, and beautiful.

DESCRIPTION

Design, develop and present your character with images you feel best represents your skills. There is no minimum or maximum—just amazing. Based off the previous challenges you should know what to do.

DROID OPTION

There is a droid that accompanies the Danji. Lets see some sketches of what that might be.

CHARACTER OPTION

This character is a young Danji warrior princess who has a keen sense for adventure and presence that is calm and powerful.

Briefs 6

The End
7 DAYS
THE JOB — PART 6/6
DIRECTOR’S NOTES

“The third act of our film is stiff. The writers could use some inspiration. Lets get the Art Department to come up with some ideas for two of the scenes to help inspire them. Have them choose which they want to do and go nuts. (They don’t have to do both, pick one and make it incredible) Play up the drama and energy. Last round they did was, ”good”, I feel they can do better. I want cool dramatic lighting!! Has anyone ever watched film noir or a film shot by Roger Deakins?!! Sheesh ! This is the finale of our film. No one should be playing it safe!!!!"

DESCRIPTION

Design, develop and present images you feel best represents your skills. There is no minimum or maximum—just amaze us. Based off the previous challenges you should know what to do. Integrate some of your designs into your scenes. Remember… a strong story idea is the foundation to powerful emotional imagery. If time is critical then focus on something in the scenes that inspires you … play to your strengths.